1.
Feature Story / New
Developments in Mobile Entertainment Take LA by
Storm at CTIA WIRELESS I.T. & Entertainment
2006®. CLICK
FOR MAIN CTIA WEB
PAGE.
From Mobile Marketing Campaigns to Multimedia
Content, Hollywood's Finest Demonstrate New /
Wireless Products and Services for Today's Wireless
Lifestyle
This year's CTIA WIRELESS I.T. &
Entertainment® show, taking place Sept. 12-14,
2006 at the Los Angeles Convention Center (LACC),
will feature exhibits, pavilions and conference
tracks dedicated to new innovations in mobile
entertainment. Drawing on the success of the CTIA
WIRELESS 2006® show in Las Vegas, the fall show
dives deeper into how the entertainment industry is
embracing wireless technology and changing their
business models to take full advantage of the
wireless channel.
"Music, video and games are still making their way
onto mobile devices and consumers continue to adopt
the new technology," said Robert Mesirow, vice
president and show director for CTIA WIRELESS I.T.
& Entertainment®. "New wireless
applications and services are making consumers more
effective in their personal and professional lives
and giving them more choices and benefits. This
year at CTIA Wireless I.T. & Entertainment®
we expect to see a number of new mobile
entertainment choices come to market."
Co-located
Conferences
The Billboard MECCA 2006 conference is once again
co-located at CTIA Wireless I.T. &
Entertainment®, taking place on Monday Sept. 11
at the Westin Bonaventure Hotel in downtown Los
Angeles. This one-day event will shed new light on
the continually evolving mobile entertainment
industry and will open with a keynote address from
Paul Reddick, vice president of business
development and product innovation at Sprint.
Mobile devices have become one of the hottest new
channels for marketing campaigns. At
Marketing&emdash;The Mobile Channel, a
CTIA-sponsored conference taking place Wednesday
Sept. 13 at the LACC, agency professionals will
join carriers, corporate advertisers, media
publishers and device manufacturers in a day-long
program that will reveal some of the most
interesting new campaigns and business models that
encourage consumer interaction, effectively promote
brands and make the "third screen" a great place to
do business. Exhibit
Floor
This year in the M-tertainment Pavilion attendees
will find companies with the hottest mobile trends
for downloading music, movie trailers, cutting edge
video games, and more. The mobile entertainment
market is surging with new and untapped revenues
and CTIA has created a place for up and coming
companies to spotlight their services. Some of the
exhibiting companies include Arphiola, BME,
conVISUAL, Emdigo, Glu Mobile, GOFRESH, Hands-On
Mobile, MindMatics, Mobile Streams, Oasys,
Playphone, QCOM, SONiVOX, SRS Labs, STATS and
VisualOn. 02
CTIA Educational Sessions - EVENT
COVERED BY TVI MAGAZINE JOURNALIST / GARY SUNKIN /
TROY CORY
/ The
Mobile Entertainment conference track will feature
speakers from leading entertainment and wireless
companies and will focus on topics ranging from
interactive television campaigns to new trends in
games and music, and ways to personalize the
consumer mobile experience.
Day 1 mobile entertainment sessions include:
The Mobile Entertainment Keynote will kick off the
education sessions on Tuesday Sept. 12 at 1:00pm. A
panel of carrier executives from ALLTEL, Cingular
Wireless, Hiwire, Orange, Sprint Nextel and Verizon
Wireless will discuss what's working (as well as
what's not) in the mobile entertainment market and
what it will take to propel business to the next
level.
A
Mobile Television Plenary Session will follow the
keynote. Here, executives from CBS Digital Media,
Fox Interactive Media, MediaFLO, MobiTV, MTV and
NBC Universal will outline their visions for
distributing video content via the mobile
channel.
A
Mobile Music Plenary Session will follow, serving
as a forum for music industry insiders from
Ericsson, Sony BMG Music Entertainment, Universal
Music Mobile and Warner Music to discuss trends and
strategies for the mobile music market. Labels and
artists are gaining mainstream exposure through the
mobile channel and leveraging new revenues streams
for existing and tailor-made content.
Wrapping up Day 1 will be a Mobile Games Plenary
Session that will address the reality of the mobile
games marketplace, the outlook for multiplayer
games and the effect of 3G deployment on market
adoption. Hear from games industry execs from
Gameloft, Glu Mobile, Nokia and QUALCOMM.
Day
2 mobile entertainment sessions include:
On
& Off Deck &endash; Virtuous Cycle or Zero Sum
Game &endash; This session will examine the impact
of the massive effort to provide off-deck content
to subscribers. Executives from Fox Mobile
Entertainment, Motricity, Nellymoser, Novarra,
Qpass and Walt Disney Internet Group (WDIG) will
discuss potential revenue opportunities as well as
obstacles that this evolution presents.
Peer-to-Peer: The Ultimate in Mobile
Personalization - P2P applications such as chat/
communities, picture/greetings, music sharing, and
IM have become increasingly popular in the US.
Executives from AOL, Facebook, iLoop Mobile,
NeuStar, T-Mobile USA and Upoc Networks will sound
off on strategies to increase adoption and
integration of P2P apps into the mobile
personalization sector.
The
Intersection of LBS & Entertainment &endash;
This session will uncover some of the amazing
applications made possible with location
technology. Executives from Autodesk, AOL/Mapquest,
Inrix, Telmap and QUALCOMM CDMA Technologies will
discuss the developing synergies between LBS and
entertainment and what the future has in store for
new apps.
Issues in Mobile Content: A Closer Look at
Discovery, Marketing & Licensing &endash; Legal
and marketing experts from American Greetings
Interactive, Goldring Hertz & Lichtenstein LLP,
InfoSpace, Morrison & Foerster, QUALCOMM and
Zingy will address various factors inhibiting the
growth of mobile content, including rights and
licensing.
For
a full conference listing of panels, including
times, locations and speakers, visit http://www.wirelessit.com/info/ctia_educational.cfm.
_________
3.
Editor's Note /
About CTIA
CTIA-The Wireless Association® is the
international association for the wireless
telecommunications industry, representing carriers,
manufacturers and wireless Internet providers. CTIA
is also recognized as the premiere producer of two
annual technology events representing the complete
wireless, mobile and Internet industries. CTIA
WIRELESS I.T. & Entertainment® takes place
in Los Angeles September 12-14; CTIA WIRELESS
2007® takes place in Orlando March 27-29. Visit
www.ctia.org.
CTIA WIRELESS I.T. & Entertainment® is a
one-of-a-kind event that reflects the dual nature
of today's wireless data industry&emdash;technology
that offers both mobile solutions to the enterprise
and mobile entertainment to the consumer. This
event brings together diverse audience segments to
satisfy every mobile data need and respond to the
ever-growing market demand for wireless
services. Visit
www.ctia.org/wirelessIT06.
TVInews / NBS100 MISSION
STATEMENT: To serve as the definitive source for
information about the consumer electronics
industry.
The
analog to digital television (DTV) transition is
going strong. TV manufacturers are still leading
the DTV charge, offering more than 300 models of
DTV products including integrated sets, digital
monitors and set-top receivers at affordable
prices. CEA research shows a remarkable level of
satisfaction with the product with, as expected,
the biggest disappointment being the relative
dearth of HDTV programming. We're making progress
in the transition, but we still have hurdles to
overcome.
The
Federal Communication Commission's expressed goals
for digital television (DTV) are: "to preserve and
promote free, universally available, local
broadcast television in a digital world;" and "to
promote spectrum efficiency and rapid recovery of
spectrum by fostering the swift development of
DTV."
In
order to meet those goals and for consumers to
realize the promise of DTV, several outstanding
policy issues must be resolved.
Among these issues are intellectual property
rights, cable DTV must carry and, cable
interoperability. NBS100 is working with government
and related industries to address these issues and
to create solutions that will avoid marketplace
confusion and needless delay - bringing the
enhanced performance and services found in digital
television to consumers as soon as possible.
NBS100
TeleComunication Study - Regulatory Frequency
Seizure